Anyone interested in a game Friday or Saturday?
The Imperial Truth is a small group of Warhammer 40,000 players based in Wisconsin USA. We will post battle reports from the games that we play, discuss Warhammer, and post our paint/modelling work.
Monday, June 30, 2014
Battle Bunnies: Section Leader Ubbag Jules - Death Guard 2nd Compa...
Battle Bunnies: Section Leader Ubbag Jules - Death Guard 2nd Compa...: Ubbag Jules was one of the first 1000 of aspirants to be inducted from Barbarus, and pledge his allegiance to the Emperor of mankind. Ubbag ...
House Rule question for the group
Anyone object to a 30k/40k "plays as"?
My question is this; if I want to make a Sons of Medusa army to play in 40k games, would anyone mind me using 30k Iron Hands chapter tactics instead of 40k?
Thanks,
Chris
My question is this; if I want to make a Sons of Medusa army to play in 40k games, would anyone mind me using 30k Iron Hands chapter tactics instead of 40k?
Thanks,
Chris
Sunday, June 29, 2014
Wednesday, June 25, 2014
Tuesday, June 24, 2014
cityfight realm of battle spotted
Nevermind the battlemat or resin city tiles!
http://pinsofwar.com/rumours-new-games-workshop-realms-of-battle-board-spotted/
Monday, June 23, 2014
Forge World order update
Hi Guys,
I just checked UPS and it looks like the order just cleared US Customs. It looks like it will arrive Wednesday (was supposed to be Tuesday).
Thanks,
Chris
I just checked UPS and it looks like the order just cleared US Customs. It looks like it will arrive Wednesday (was supposed to be Tuesday).
Thanks,
Chris
Friday, June 20, 2014
"That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance and imperfection. We must pass out of the darkness to reach the light." -- The Primarch Fulgrim, Attainment of Perfection.
Thursday, June 19, 2014
Alternative idea for cityfight map
What does the group think about two of these? It would make one 4'x8' map.
http://www.frontlinegaming.org/shop/frontline-gaming-and-tablewar-gaming-mat-urban-combat-4x4%E2%80%B2-pre-order/
They would be much cheaper than the forgeworld tiles (not as nice certainly) but require no painting and much less room to store and for a larger table to boot.
Please vote one way or the other in the comments section; tiles or mats.
http://www.frontlinegaming.org/shop/frontline-gaming-and-tablewar-gaming-mat-urban-combat-4x4%E2%80%B2-pre-order/
They would be much cheaper than the forgeworld tiles (not as nice certainly) but require no painting and much less room to store and for a larger table to boot.
Please vote one way or the other in the comments section; tiles or mats.
Wednesday, June 18, 2014
Lords of War- an interesting article
Note that in both cases reviewed, the Lord of War team actually lost the game.
http://www.belloflostsouls.net/2014/06/lords-of-war-are-they-worth-points.html
http://www.belloflostsouls.net/2014/06/lords-of-war-are-they-worth-points.html
Monday, June 16, 2014
Friday, June 13, 2014
The Battle for Redemption- Campaign 2014
The world of Redemption was once the seat of the entire
Urgalt Cluster. A system of planets which house a vast array of Agri-Worlds and
raw materials desperately needed to fuel the endless war.
Redemption itself has been torn apart by hundreds of years
of conflict. Nearly every warring faction in the galaxy desires to lay claim to
it. However, what is only known to a precious few is the true reason why
Redemption is such a prize.
On the continent of Hope and deep beneath the capital city
of New Hope lays a stable warp rift crafted by a long dead xenos civilization.
This warp gate would provide a strategic launching point to countless other
locations across the galaxy. Imperial Scholars from the Ordo Chronos have speculated
that this rift may also enable time travel across the Empyrean. The value of
this portal cannot be calculated. It is not hyperbole to say that whoever holds
the rift and accesses its secrets may someday soon rule the galaxy.
The battle for the New Hope Rift has begun. Marshal your
forces; there is no time for peace.
The Factions
The Good- Grey
Knights and Astra Militarum (Shane and Chris)
The Bad- Forces
of Chaos (Tim and Kevin)
The Ugly- Orks
(Tony and Tyler)
The Unthinkable-
Tyranids and Mystery Guests (Mindy and ???)
The Battlegrounds
Sector Sixteen- A
barren, bombed-out wasteland surrounding the approach to New Hope. This no man’s
land is riddled with magna mines, barbed wire and tank traps. Decades of
fighting to gain a foothold here have proven fruitless.
Strategic Asset-
Firebase 77. The player who holds this asset may fire the MAC cannon once
per game. It is considered twin-linked for purposes of this asset use.
The Glade- a once
lush forest, now twisted and poisoned by the unending conflict on Redemption.
This area is home to some indigenous wildlife which does not appreciate the way
their home has been treated.
Strategic Asset- Lost
Hope, Imperial Mega-Bastion. The player who holds this asset may include it
in their army as a fortification (for free). It is considered a Mighty Bulwark
and possesses automated weaponry.
LZ 426- On the
outskirts of New Hope, this landing zone is one of the hardest fought locales
in the entire theatre of war on Redemption. Laced with Aegis lines, ammo and
fuel stores and the corpses of thousands; this is where the winner of the war
may be determined.
Strategic Asset-
Skyshield Landing Pad, Victor Bravo. The player who holds this asset may deep
strike any unit from their army list, beginning on turn one. This unit will not
scatter but may not assault on the same turn which it arrived.
Capital Boulevard-
The once beautiful capital of New Hope is now a smoking husk. Dilapidated and
blackened buildings line this shattered street. Beneath the surface, the true
treasure of Redemption awaits its new master.
Strategic Asset- The
Emperor’s Visage, Shrine of the Aquila. The player who holds this asset
gains the following USRs (army wide). Hatred (other factions) and Preferred
Enemy (other factions).
The Wyrd- A
small, deserted patch of land to the west of New Hope. It houses a single,
mysterious archeotech machine which none of the factions truly understand. Of
course, that does not stop them from fighting over it.
Strategic Asset-
Archeotech Psychic Dampener. The player who holds this asset may place the
asset anywhere on the map during the deployment phase. The dampener is
considered to be indestructible as it exists both in realspace and in the warp
at the same time. Any units within 12” of the device may not generate warp
charges or use psychic powers.
Tower Point- a
small bluff in the middle of the Yehiri Desert. This bleak and forgotten locale
is the optimum point to broadcast vox messages across the entire continent of
Hope. The Imperium long ago realized that the entire bluff is filled with a
metallic ore which boosts vox signals to previously unknown ranges.
Strategic Asset- Vox
Tower Arcus. The player who holds this asset may (once per game) summon 1
unit of troops (maximum of 150 points) from their army codex. The unit enters play from reserve using
the Outflank special rule.
Deff Valley-
forces of the Orks and the Death Korps of Krieg have contested this bloody
gulch for several years with neither side giving an inch of ground. This
lowland is lined completely with trenches and small fortifications, packed with
the bodies of martyrs to their war.
Strategic Asset- Wall
of Martyrs. The player who holds this asset may place a section of 3
trenches in their army list for free. Friendly units in these trenches possess
the Stubborn special rule. Alternatively the player may select to add 1
Vengeance Weapon Battery to their army list (for free).
Necropolis- untold
secrets lay beneath the surface of Redemption. One such secret is the Necron
tomb citadel of Ashran’ka. A daring commander could choose to awaken the
Necrons deep beneath the surface of the planet but he may not understand the
scope of his actions…
Strategic Asset-
Necron Control Matrix. The player who controls this asset may at any time
“awaken” a (500 pt fixed) Necron force to attack his enemy. The Necron units
arrive using the deep strike rules. Initially the Necrons will only attack the
enemy faction. At the beginning of each subsequent player turn, the controlling
player must roll a D6. On a roll of 1-4 the Necrons will also begin attacking
the controlling player’s army. On a roll of 5 the Necrons continue to unknowingly
aid the controlling player for the remainder of the turn. On a roll of 6, the
Necrons blindly attack the enemy of the controlling player until they are laid
to waste. No further rolls are required.
Grand Warlord Traits
Each faction must nominate a Grand Warlord. You may choose
whether or not to field your grand warlord on a game by game basis. Each Grand
Warlord trait has been created by the campaign gamemaster and is designed to
take advantage of the unique play style of the chosen faction. Fielding your
Grand Warlord is obviously a huge advantage as it provides you the Grand
Warlord trait. However, there is a risk as well. Slaying a Grand Warlord
provides an additional D3 victory points to the slayer and the opponent may not
field their GW in the next game in which they play. If the GW is slain in a
challenge; the winner of the challenge receives an additional D6 victory
points! All Grand Warlords gain the Eternal Warrior special rule.
The Good- Grand
Warlord Trait, The Emperor Ascendant. All friendly units have the Hatred (infantry)
and Preferred Enemy (other factions) when within 24” of the Grand Warlord.
The Bad- Grand
Warlord Trait, Black Crusade. All friendly units have the Fearless and Fleet
special rules when within 24” of the Grand Warlord.
The Ugly- Grand
Warlord Trait, WAAAAAAAGH!!!- Friendly units have Feel No Pain (6+) Friendly
vehicles gain It Will Not Die!
The Unthinkable-
Grand Warlord Trait, The Hungry Darkness- units from Codex: Tyranids have the Shrouded
special rule.
How To Play (AKA How to WIN!)
The goal of each
faction is to gain control of two Battlegrounds PLUS the Capital Boulevard
Battleground (3 in all). The first round of campaign battles will be fought
to claim battlefields and gain their strategic assets. At any time after week
one (even in the middle of a battle) a faction may challenge another faction to
a Kill Team battle to fight for a claimed battlefield/asset. Unclaimed but
contested battlefields will always require a full game to claim. An attempt to
claim an uncontested battlefield will result in the claimant faction battling a
foe of the GMs choosing using a game type of the GMs choosing. Should the GM
win, the territory will be claimed by the GM faction and the GM will be
considered to hold that asset.
Once a faction has completed the campaign goals, they will
advance to the final battle. Their battlegrounds and strategic assets will be
vacated; leaving the remaining factions to war over their territory and attempt
to complete the same mission. The second faction to complete the goal will
advance to fight in the final battle. The first faction to win entrance to the
final battle will automatically go first in the final battle and will choose
their deployment zone. It will not be possible to seize the initiative. The
third faction and fourth faction will not be allowed into the final battle
(unless some backdoor deals are coordinated amongst the factions…) but they
should definitely feel free to scrap it out on the surface for bragging rights.
Tuesday, June 10, 2014
The running Forge World order post
Hi All,
As promised, here is the post to add your FW items. Once we reach free shipping volume, I will reach out to everyone to coordinate the actual payment, ordering, etc.
Thanks,
Chris
As promised, here is the post to add your FW items. Once we reach free shipping volume, I will reach out to everyone to coordinate the actual payment, ordering, etc.
Thanks,
Chris
Monday, June 9, 2014
City tiles
Hi All,
We want to build a city table using the Forge World city tiles. I thought since we all benefit, maybe a collection would be appropriate? Tyler and I are willing to pledge money and I am happy to paint the tiles.
Thanks,
Chris
Saturday, June 7, 2014
Escalation point totals. -- Here are the totals for the Escalation league so far.
Today: (1000pts)
Mindy - 0
Tyler - 17
Kevin - 5
Chris - 0
Shane - 6
Tony - 3
Tim - 16
Tyler is the overall winner of the day in points, which means he gets the Bye for the next game.
Overall Points -- Overall points winner will receive the Bye for the final game day at 1850.
1. Tim (32)
2. Mindy (29)
3. Tyler (23)
4. Tony (21)
5. Chris (16)
6. Kevin (15)
7. Shane (14)
Great games today People! Some very well fought battles, particularly on the part of Communist Fish-Men who Worship O'bama.
Today: (1000pts)
Mindy - 0
Tyler - 17
Kevin - 5
Chris - 0
Shane - 6
Tony - 3
Tim - 16
Tyler is the overall winner of the day in points, which means he gets the Bye for the next game.
Overall Points -- Overall points winner will receive the Bye for the final game day at 1850.
1. Tim (32)
2. Mindy (29)
3. Tyler (23)
4. Tony (21)
5. Chris (16)
6. Kevin (15)
7. Shane (14)
Great games today People! Some very well fought battles, particularly on the part of Communist Fish-Men who Worship O'bama.
Friday, June 6, 2014
- "The First Axiom of Victory is to be other than where
the enemy desire you to be. The First Axiom of Stealth is to be other
than where the enemy believes you to be. The First Axiom of Freedom is
that justice without force is powerless; force without justice is
tyranny."
- — Corvus Corax, Axioms of the Legiones Astartes, Raven Guard Legion
Wednesday, June 4, 2014
"You are like a son and together we have all but conquered the galaxy. Now the time has come for me to retire to Terra. My work as a soldier is done and now passes to you for I have great tasks to perform in my earthly sanctum. I name you Warmaster and from this day forth all of my armies and generals shall take orders from you as if the words came from mine own mouth. But words of caution I have for you, for your brother Primarchs are strong of will, of thought and of action. Do not seek to change them, but use their particular strengths well. You have much work to do, for there are still many worlds to liberate, many peoples to rescue. My trust is with you. Hail Horus! Hail the Warmaster!"
- —The Emperor of Mankind, during the Triumph of Ullanor
"Rest? We were not made to rest; we go on, unflinching,
unstoppable, unending in our strength. The Emperor did not make us for
such mortal concerns as hearth and home, vanity or contemplation; we are
his engines of war, his hammers, beating out the fabric of existence
into a vessel fit for Mankind to inhabit."
— Ferrus Manus
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