Monday, June 30, 2014

Game?

Anyone interested in a game Friday or Saturday?

Battle Bunnies: Section Leader Ubbag Jules - Death Guard 2nd Compa...

Battle Bunnies: Section Leader Ubbag Jules - Death Guard 2nd Compa...: Ubbag Jules was one of the first 1000 of aspirants to be inducted from Barbarus, and pledge his allegiance to the Emperor of mankind. Ubbag ...

House Rule question for the group

Anyone object to a 30k/40k "plays as"?

My question is this; if I want to make a Sons of Medusa army to play in 40k games, would anyone mind me using 30k Iron Hands chapter tactics instead of 40k?

Thanks,
Chris

Tuesday, June 24, 2014

cityfight realm of battle spotted

Nevermind the battlemat or resin city tiles!

http://pinsofwar.com/rumours-new-games-workshop-realms-of-battle-board-spotted/

Monday, June 23, 2014

1250 --

Just a reminder, the 1250 game for Escalation will be taking place on 7/19/2014!

Forge World order update

Hi Guys,
I just checked UPS and it looks like the order just cleared US Customs. It looks like it will arrive Wednesday (was supposed to be Tuesday).

Thanks,
Chris

Some bikes revving up

Biker Sarge, almost done. Squad Khama and Squad Gyear awaiting riders...



Friday, June 20, 2014

"That which causes us trials shall yield us triumph, and that which makes our hearts ache shall fill us with gladness. For the only true happiness is to learn, to advance and to improve. None of this could happen without rejecting error, ignorance and imperfection. We must pass out of the darkness to reach the light." -- The Primarch Fulgrim, Attainment of Perfection.

Thursday, June 19, 2014

Alternative idea for cityfight map

What does the group think about two of these? It would make one 4'x8' map.

http://www.frontlinegaming.org/shop/frontline-gaming-and-tablewar-gaming-mat-urban-combat-4x4%E2%80%B2-pre-order/

They would be much cheaper than the forgeworld tiles (not as nice certainly) but require no painting and much less room to store and for a larger table to boot.

Please vote one way or the other in the comments section; tiles or mats.
Legion recon squad done (minus the decals that don't exist yet).

Wednesday, June 18, 2014

Lords of War- an interesting article

Note that in both cases reviewed, the Lord of War team actually lost the game.

http://www.belloflostsouls.net/2014/06/lords-of-war-are-they-worth-points.html

Monday, June 16, 2014

“We face greenskin invasion rimward, Eldar raiders coreward, rebellion trailing and the tendrils of a Hive Fleet incoming, spinward. Situation excellent, attacking on all fronts…”

-Captain Ferdina, Lord of the Marches of the Tigers Argent

Friday, June 13, 2014

The Battle for Redemption- Campaign 2014

The world of Redemption was once the seat of the entire Urgalt Cluster. A system of planets which house a vast array of Agri-Worlds and raw materials desperately needed to fuel the endless war.
Redemption itself has been torn apart by hundreds of years of conflict. Nearly every warring faction in the galaxy desires to lay claim to it. However, what is only known to a precious few is the true reason why Redemption is such a prize.
On the continent of Hope and deep beneath the capital city of New Hope lays a stable warp rift crafted by a long dead xenos civilization. This warp gate would provide a strategic launching point to countless other locations across the galaxy. Imperial Scholars from the Ordo Chronos have speculated that this rift may also enable time travel across the Empyrean. The value of this portal cannot be calculated. It is not hyperbole to say that whoever holds the rift and accesses its secrets may someday soon rule the galaxy.
The battle for the New Hope Rift has begun. Marshal your forces; there is no time for peace.

The Factions
The Good- Grey Knights and Astra Militarum (Shane and Chris)
The Bad- Forces of Chaos (Tim and Kevin)
The Ugly- Orks (Tony and Tyler)
The Unthinkable- Tyranids and Mystery Guests (Mindy and ???)

The Battlegrounds
Sector Sixteen- A barren, bombed-out wasteland surrounding the approach to New Hope. This no man’s land is riddled with magna mines, barbed wire and tank traps. Decades of fighting to gain a foothold here have proven fruitless.
Strategic Asset- Firebase 77. The player who holds this asset may fire the MAC cannon once per game. It is considered twin-linked for purposes of this asset use.
The Glade- a once lush forest, now twisted and poisoned by the unending conflict on Redemption. This area is home to some indigenous wildlife which does not appreciate the way their home has been treated.
Strategic Asset- Lost Hope, Imperial Mega-Bastion. The player who holds this asset may include it in their army as a fortification (for free). It is considered a Mighty Bulwark and possesses automated weaponry.
LZ 426- On the outskirts of New Hope, this landing zone is one of the hardest fought locales in the entire theatre of war on Redemption. Laced with Aegis lines, ammo and fuel stores and the corpses of thousands; this is where the winner of the war may be determined.
Strategic Asset- Skyshield Landing Pad, Victor Bravo. The player who holds this asset may deep strike any unit from their army list, beginning on turn one. This unit will not scatter but may not assault on the same turn which it arrived.
Capital Boulevard- The once beautiful capital of New Hope is now a smoking husk. Dilapidated and blackened buildings line this shattered street. Beneath the surface, the true treasure of Redemption awaits its new master.
Strategic Asset- The Emperor’s Visage, Shrine of the Aquila. The player who holds this asset gains the following USRs (army wide). Hatred (other factions) and Preferred Enemy (other factions).
The Wyrd- A small, deserted patch of land to the west of New Hope. It houses a single, mysterious archeotech machine which none of the factions truly understand. Of course, that does not stop them from fighting over it.
Strategic Asset- Archeotech Psychic Dampener. The player who holds this asset may place the asset anywhere on the map during the deployment phase. The dampener is considered to be indestructible as it exists both in realspace and in the warp at the same time. Any units within 12” of the device may not generate warp charges or use psychic powers.
Tower Point- a small bluff in the middle of the Yehiri Desert. This bleak and forgotten locale is the optimum point to broadcast vox messages across the entire continent of Hope. The Imperium long ago realized that the entire bluff is filled with a metallic ore which boosts vox signals to previously unknown ranges.
Strategic Asset- Vox Tower Arcus. The player who holds this asset may (once per game) summon 1 unit of troops (maximum of 150 points) from their army codex. The unit enters play from reserve using the Outflank special rule.
Deff Valley- forces of the Orks and the Death Korps of Krieg have contested this bloody gulch for several years with neither side giving an inch of ground. This lowland is lined completely with trenches and small fortifications, packed with the bodies of martyrs to their war.
Strategic Asset- Wall of Martyrs. The player who holds this asset may place a section of 3 trenches in their army list for free. Friendly units in these trenches possess the Stubborn special rule. Alternatively the player may select to add 1 Vengeance Weapon Battery to their army list (for free).
Necropolis- untold secrets lay beneath the surface of Redemption. One such secret is the Necron tomb citadel of Ashran’ka. A daring commander could choose to awaken the Necrons deep beneath the surface of the planet but he may not understand the scope of his actions…
Strategic Asset- Necron Control Matrix. The player who controls this asset may at any time “awaken” a (500 pt fixed) Necron force to attack his enemy. The Necron units arrive using the deep strike rules. Initially the Necrons will only attack the enemy faction. At the beginning of each subsequent player turn, the controlling player must roll a D6. On a roll of 1-4 the Necrons will also begin attacking the controlling player’s army. On a roll of 5 the Necrons continue to unknowingly aid the controlling player for the remainder of the turn. On a roll of 6, the Necrons blindly attack the enemy of the controlling player until they are laid to waste. No further rolls are required.

Grand Warlord Traits
Each faction must nominate a Grand Warlord. You may choose whether or not to field your grand warlord on a game by game basis. Each Grand Warlord trait has been created by the campaign gamemaster and is designed to take advantage of the unique play style of the chosen faction. Fielding your Grand Warlord is obviously a huge advantage as it provides you the Grand Warlord trait. However, there is a risk as well. Slaying a Grand Warlord provides an additional D3 victory points to the slayer and the opponent may not field their GW in the next game in which they play. If the GW is slain in a challenge; the winner of the challenge receives an additional D6 victory points! All Grand Warlords gain the Eternal Warrior special rule.
The Good- Grand Warlord Trait, The Emperor Ascendant. All friendly units have the Hatred (infantry) and Preferred Enemy (other factions) when within 24” of the Grand Warlord.
The Bad- Grand Warlord Trait, Black Crusade. All friendly units have the Fearless and Fleet special rules when within 24” of the Grand Warlord.
The Ugly- Grand Warlord Trait, WAAAAAAAGH!!!- Friendly units have Feel No Pain (6+) Friendly vehicles gain It Will Not Die!
The Unthinkable- Grand Warlord Trait, The Hungry Darkness- units from Codex: Tyranids have the Shrouded special rule.

How To Play (AKA How to WIN!)
The goal of each faction is to gain control of two Battlegrounds PLUS the Capital Boulevard Battleground (3 in all). The first round of campaign battles will be fought to claim battlefields and gain their strategic assets. At any time after week one (even in the middle of a battle) a faction may challenge another faction to a Kill Team battle to fight for a claimed battlefield/asset. Unclaimed but contested battlefields will always require a full game to claim. An attempt to claim an uncontested battlefield will result in the claimant faction battling a foe of the GMs choosing using a game type of the GMs choosing. Should the GM win, the territory will be claimed by the GM faction and the GM will be considered to hold that asset.
Once a faction has completed the campaign goals, they will advance to the final battle. Their battlegrounds and strategic assets will be vacated; leaving the remaining factions to war over their territory and attempt to complete the same mission. The second faction to complete the goal will advance to fight in the final battle. The first faction to win entrance to the final battle will automatically go first in the final battle and will choose their deployment zone. It will not be possible to seize the initiative. The third faction and fourth faction will not be allowed into the final battle (unless some backdoor deals are coordinated amongst the factions…) but they should definitely feel free to scrap it out on the surface for bragging rights.



Tuesday, June 10, 2014

The running Forge World order post

Hi All,
As promised, here is the post to add your FW items. Once we reach free shipping volume, I will reach out to everyone to coordinate the actual payment, ordering, etc.

Thanks,
Chris

Monday, June 9, 2014

City tiles

Hi All,
We want to build a city table using the Forge World city tiles. I thought since we all benefit, maybe a collection would be appropriate? Tyler and I are willing to pledge money and I am happy to paint the tiles.

Thanks,
Chris

Saturday, June 7, 2014

Escalation point totals. -- Here are the totals for the Escalation league so far.

Today: (1000pts)

Mindy - 0
Tyler - 17
Kevin - 5
Chris - 0
Shane - 6
Tony - 3
Tim - 16

Tyler is the overall winner of the day in points, which means he gets the Bye for the next game.

Overall Points -- Overall points winner will receive the Bye for the final game day at 1850.

1. Tim (32)
2. Mindy (29)
3. Tyler (23)
4. Tony (21)
5. Chris (16)
6. Kevin (15)
7. Shane (14)

Great games today People! Some very well fought battles, particularly on the part of Communist Fish-Men who Worship O'bama.

Iron Hands vs. Tau

Commander Keen closes in



Friday, June 6, 2014

“Peace is a vain wish. Our crusade may one day adopt another name, but it will never truly end. In the far future, there will be only war.”

-Sigismund, First Captain of the Imperial Fists
"The First Axiom of Victory is to be other than where the enemy desire you to be. The First Axiom of Stealth is to be other than where the enemy believes you to be. The First Axiom of Freedom is that justice without force is powerless; force without justice is tyranny."
— Corvus Corax, Axioms of the Legiones Astartes, Raven Guard Legion

Wednesday, June 4, 2014

"You are like a son and together we have all but conquered the galaxy. Now the time has come for me to retire to Terra. My work as a soldier is done and now passes to you for I have great tasks to perform in my earthly sanctum. I name you Warmaster and from this day forth all of my armies and generals shall take orders from you as if the words came from mine own mouth. But words of caution I have for you, for your brother Primarchs are strong of will, of thought and of action. Do not seek to change them, but use their particular strengths well. You have much work to do, for there are still many worlds to liberate, many peoples to rescue. My trust is with you. Hail Horus! Hail the Warmaster!"
—The Emperor of Mankind, during the Triumph of Ullanor

Popping the model pics cherry

My Sicaran and Land Raider Crusader (to be used mauling chaos and xenos scum on Saturday).




"Rest? We were not made to rest; we go on, unflinching, unstoppable, unending in our strength. The Emperor did not make us for such mortal concerns as hearth and home, vanity or contemplation; we are his engines of war, his hammers, beating out the fabric of existence into a vessel fit for Mankind to inhabit." — Ferrus Manus