The Lost hold LZ426 and Sector 16 (skyshield pad and the MAC cannon). They denied an attempt by the Damned to seize control of LZ426 via Kill Team battle.
The Hive hold The Wyrd (archeotech psychic tuner).
The Alliance hold Deff Valley (wall of martyrs) and The Glade (mega-bastion).
The Damned hold Capitol Blvd and Tower Point (Vox tower Arcus).
Next; The Damned will face The Lost for entry into the first finals slot. The winner's territories will all then be vacated and we will begin fighting to get the second slot for the finals.
The Imperial Truth is a small group of Warhammer 40,000 players based in Wisconsin USA. We will post battle reports from the games that we play, discuss Warhammer, and post our paint/modelling work.
Wednesday, February 25, 2015
Monday, February 23, 2015
Campaign Housekeeping
The Alliance defeated the Hive for control of the Glade on Saturday.
The Damned defeated the Zealous for control of Tower Point as well.
This means that 3 factions hold 2 zones and 1 faction holds 1 zone.
The Zealous are winless in the first 2 rounds of play and are therefore eliminated from the later rounds.
The next phase of combat is for the Lost to battle the Damned for control of Capitol Blvd. A win for the Lost puts them in the first finals slot.
The Damned defeated the Zealous for control of Tower Point as well.
This means that 3 factions hold 2 zones and 1 faction holds 1 zone.
The Zealous are winless in the first 2 rounds of play and are therefore eliminated from the later rounds.
The next phase of combat is for the Lost to battle the Damned for control of Capitol Blvd. A win for the Lost puts them in the first finals slot.
Thursday, February 19, 2015
Week Two
"Quartermaster!!"
Commissar Prash shouted at the top of his lungs.
A
masked figure with a dusty greatcoat and a skull emblazoned on his helmet
rushed to the Commissar’s side. He stood silently for a moment and then leaned
down to inspect the corpse of Lt Colonel Braithwaite.
“Would
you please remove that?” asked Prash, politely. “Right away sir.” He responded.
Prash noticed he was standing in a small pool of Braithwaite’s blood. He kicked
the toe of his boot into the dirt to blot it up.
Prash
stared at the dataslate in his hand, new reports streamed in from the field at
a feverish pace. He habitually thumbed the firing stud of his archeotech pistol
as he read.
To
his left there was a clicking noise and he instinctively drew his pistol and
leveled it at his would be attacker.
A
young man festooned in a gold trimmed, black cape stared unaffected at the
Commissar. Circling rapidly around his head was a trio of green glowing servo
skulls. They bathed him in light; quickly protecting him from the threat with a
refractor field. The man spoke with a clipped timbre. “Members of the Ordo
Chronos are not unaccustomed to having weapons pointed at them Commissar. However,
we normally request more courtesy from our colleagues in the Astra Militarum.”
“Inquisitor…?”
Prash said; hanging a question in the air.
“Fell.”
The young man replied.
Prash
holstered his weapon. There was no mistaking the bearing and appearance of a
member of the Ordo Chronos. Fell had the markings of a predator; keen eyes and a
lean build. He wore the robes of the Inquisition as well as their seal on his
belt. He was saddled with technology that Prash felt heretical for even laying
his eyes upon.
Prash
bowed slightly and said “I assume you’re here to discuss the unknown Astartes
currenting laying waste to New Hope?” Inquisitor Fell smirked. “I’m not here to
discuss anything Commissar. I am here to commandeer a vehicle and a few of your
men. I need them to accompany me to the front.”
All
around them, men and women scurried. Vehicles roared to life and departed their
makeshift camp. Prash took a step toward Fell. It had been a long while since
the Commissar had been pushed around and he did not care for it.“As you can see
Inquisitor; we are in full retreat. A sodding huge lot of Tyranids are bearing
down on New Hope and we’re directly in their path. They’ve already taken the
zone to our North known as The Wyrd.”
“Certainly.”
the Inquistor responded. He looked down at his belt and the gilded
Inquisitorial seal which hung there.
Commissar
Prash knew there was nothing more to say. In fact, he had already said too
much. Suddenly he felt very lucky to be alive as he also gazed at the
Inquisitorial seal. Had Fell desired he could have simply executed Prash on the
spot for failing to respond with anything but an emphatic “yes”. “B-but for the
Emperor’s Inquisition we will certainly make it so.” Prash motioned to a subordinate.
“Lieutenant, muster squad 44 and a Valkyrie for Inquisitor Fell.” The
Lieutenant noticed Prash’s ashen pallor and simply saluted, then ran off to
perform his duty.
“You
should know Inquisitor; the Astartes have already moved onto Sector 16. They
fight like devils sir and now they hold the Firebase in that area. The marines
so thoroughly routed the Xenos in that region that we’re not certain the Xenos
alliance can recover. We expect them to encounter either the Red Scorpions and
Dark Angels or the Crimson Slaughter at any time.”
The
Valkyrie engines screamed above them as it entered the LZ. Fell looked up at
his escort and smiled widely. “My good Commissar. Confine your concerns to
those foul Tyranids. Let me worry about our time tossed Astartes. The Ordo has
this in hand.”
Prash
shielded his face with his forearm as the Inquisitor boarded the Valkyrie; its
engines throwing up dust everywhere. The massive turbines fired and it raised
into the sky. “I highly fugging doubt that.” muttered Prash as the Valkyrie
rocketed away.
Control the Zones
Tim asked for an update on the zones held so here you go:
The Lost hold LZ426 and Sector 16 (skyshield pad and the MAC cannon).
The Hive hold The Wyrd (archeotech psychic tuner).
The Alliance hold Deff Valley (wall of martyrs).
The Damned hold Capitol Blvd and are tied for control of Tower Point with The Zealous.
That means; The Glade and Necropolis are still open. The Hive will battle the Alliance for one of these zones on Saturday.
If The Damned are able to defeat The Zealous for Tower Point they will face The Lost for entry into the first finals slot. The winner's territories will all then be vacated and we will begin fighting to get the second slot for the finals.
The Lost hold LZ426 and Sector 16 (skyshield pad and the MAC cannon).
The Hive hold The Wyrd (archeotech psychic tuner).
The Alliance hold Deff Valley (wall of martyrs).
The Damned hold Capitol Blvd and are tied for control of Tower Point with The Zealous.
That means; The Glade and Necropolis are still open. The Hive will battle the Alliance for one of these zones on Saturday.
If The Damned are able to defeat The Zealous for Tower Point they will face The Lost for entry into the first finals slot. The winner's territories will all then be vacated and we will begin fighting to get the second slot for the finals.
Monday, February 16, 2015
Saturday Schedule
Hello All,
We have not been able to schedule a tiebreaker game for the Zealous versus the Damned yet.
I propose that we replay that game (3k per faction, purge, meteor special rules in play) right away on Saturday morning. We play to bottom of the 4th turn and end it- in order to keep the games moving.
The Hive took control of The Wyrd last time due to lack of an opponent. My next proposal is that The Alliance takes on the Hive in the other game for Saturday morning. If you can all agree on an open territory to battle over, I will supply a game type on that day. Plan on 3000 pts per faction for army size.
This leaves the Lost to sit out round one (in the lead). If time permits, they can play the afternoon game against the Damned for control of Capitol Blvd.
To be clear; a victory over The Damned at Capitol Blvd means that The Lost will have won the first slot in the final game. This would vacate all their territory and everyone left is battling for the final slot in the championship game. In other words; this is where it gets interesting.
Start time will be 9AM as usual.
We have not been able to schedule a tiebreaker game for the Zealous versus the Damned yet.
I propose that we replay that game (3k per faction, purge, meteor special rules in play) right away on Saturday morning. We play to bottom of the 4th turn and end it- in order to keep the games moving.
The Hive took control of The Wyrd last time due to lack of an opponent. My next proposal is that The Alliance takes on the Hive in the other game for Saturday morning. If you can all agree on an open territory to battle over, I will supply a game type on that day. Plan on 3000 pts per faction for army size.
This leaves the Lost to sit out round one (in the lead). If time permits, they can play the afternoon game against the Damned for control of Capitol Blvd.
To be clear; a victory over The Damned at Capitol Blvd means that The Lost will have won the first slot in the final game. This would vacate all their territory and everyone left is battling for the final slot in the championship game. In other words; this is where it gets interesting.
Start time will be 9AM as usual.
Monday, February 9, 2015
Next Game Day is Feb 21st
Given Tim's upcoming slew of weekends, should we make this the finale? Proposing a huge battle between the Lost and the Damned for campaign supremacy.
That is unless someone takes Capitol Blvd from the Damned...
Subscribe to:
Posts (Atom)