Wednesday, December 7, 2016

Grand Warlord Traits for Super Brawl

Ideas for some traits to help us keep the big game moving quickly.
 
  • Grand Warlord is 1 model per side and should be recorded on paper. The model must be Leadership 9 or higher but does not need to be the given army’s chosen warlord. The identity of the GW should kept be secret from the enemy.
  • Slaying the GW results in D3 victory points. When slain, the identity of the GW must be announced and that side can no longer make rolls on the GW Trait table.
  • GW traits will be rolled each turn before the movement phase begins. If you forget to roll your trait, you may not roll for it later.
 
The Traits
 
  1. Orbital RelayThe Grand Warlord can use his fleet and the fleets of his allies to call down Orbital Strikes on the enemy. Line of sight may be drawn from any friendly model. These strikes take place at the beginning of the shooting phase and have the following profile. 
Weapon- Fleet Laser Array       Range- Infinite      Str 9 AP 1        Ordnance 3, Concussive, Large Blast
  1. Praise the Omnissiah: The God of Mars grants you favor. All friendly units with the type: Vehicle may regenerate 1 hull point at the beginning of your turn. You may also remove one condition per model from the vehicle damage table (example: Immobilized units may again move or a Weapon Destroyed previously may again be fired)
  2. Sappers: Utilizing advanced scouts and battlefield topology, your army has extraordinary knowledge of the terrain. D6 friendly units of your choice gain the “Ignores Cover” rule this turn.
  3. Righteous Cause: You know that your army stands for all that is right. All friendly infantry gain Fearless and Crusader this turn. Any challenges result in an extra victory point to the winner.
  4. MAIM.BURN.KILL: You cannot allow the traitors to draw another breath! All friendly infantry units gain Preferred Enemy: Infantry and Shred.
  5. It’s a TRAP!: Our theoreticals have proven practical. Take any friendly unit from ongoing reserve and deploy them wherever you choose. Alternatively, place any friendly unit already deployed (but not locked in combat) back in to ongoing reserves.
 
 

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